Job Responsibilities:
Create amazing and efficient in-game particle and geometric VFXCooperate with the multidisciplinary team to achieve the necessary functio
nality of the game, ability to identify opportunities and challengesBe a proactive problem solver with a solid grasp of artistic and design principlesOther duties may be assigned
Qualifications/Other Skills:
Candidate can be a Bachelor's/College Degree or graduate of 2-year course (vocational)Unreal Engine 4 expert (Niagara, cascade, post-processing, blueprints, materials, real-time shading)You have an exceptio
nal understanding of the role VFX has in gameplay and you know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant VFX.Knowledge of 3D rendering engines and experience designing VFX shaders, particle systems, physics, ribbons, shaders, etc.Senior knowledge with the creation and animation of visual effects for games in the UE4 program (liquid, explosion, smoke, fire, etc.)Advanced knowledge of the Houdini softwareAbility to solve technical challengesFamiliarity with UE4 and VFX is acceptable and knowledgeable in VFX gaming is a PLUS.
Competencies/Personal Traits:
A portfolio must include outcomes such as examples with real-time particle engines and geometric FXExcellent written and verbal English communication skillsAbility to meet deadlines under schedules