Job Responsibilities:
3D modelling and texturing for both interior and exterior architectural environments, game items, buildings, clothing/accessoriesim
port, modify and optimise supplied 3D models.Work with complex scenes of both architecture and entourage.Polly (Unity) Texturing and lighting of a range of objects, spaces and environments.Comfortable working from concepts, Eg all subject matters. humanoid sculpts. creatures, hard surface, architecture, landscapes, props.Texturing for unity pipeline.
Qualifications:
Ability to understand and work with drawings and specificatio
nsExperience in Low - medium - Polly (Unity)Work with various file formats for translation of models into 3D